Sunday, October 28, 2007
Nintendo's Wii Sports
Nintendo's Wii Sports with awards in categories ranging from strategy to innovation, though Irrational's BioShock managed to nab the coveted "best game award."
Wednesday, October 24, 2007
poll for "best game"
The results of our nonscientific poll for "best game" from the official Bafta nominee list were:
91 votes - Gears of War (Xbox 360)
67 votes - BioShock (Xbox 360)
66 votes - Guitar Hero II (PS2)
57 votes - Kane & Lynch: Dead Men (Xbox 360)
44 votes - Wii Sports (Wii)
15 votes - Crysis (PC)
91 votes - Gears of War (Xbox 360)
67 votes - BioShock (Xbox 360)
66 votes - Guitar Hero II (PS2)
57 votes - Kane & Lynch: Dead Men (Xbox 360)
44 votes - Wii Sports (Wii)
15 votes - Crysis (PC)
Tuesday, October 16, 2007
Plasmids Bioshock
The entire game can be played using one weapon, a wrench found at the start of play. Most players, though, will probably opt for "plasmids," which inject offensive and defensive capabilities (such as flames, electrical bolts and bug attacks) into Jack. The game's artificial intelligence is superb. Even the weakest splicers are unpredictable, and players are encouraged to use the environment to their advantage. If an enemy is standing in a puddle, electrocute him, but set an enemy on fire and watch him jump into a pool of water. The many turrets throughout the world can be hacked (using a fun and simple mini-game) to aid you in your fight. The most challenging confrontations come when you face off against "Big Daddies," splicers wearing large, armored underwater suits. Their job is to protect the "Little Sisters," young orphan girls; Big Daddies don't come after you unless provoked. Taking one down, let alone several, is a challenge. Once killed, players face one of the game's many moral dilemmas: whether to harvest all of the "Adam" (something you need to build up your plasmids) from a Little Sister (killing her), or taking just some and letting her go.
Thursday, October 4, 2007
Bio-Shock
some gamers might remind you that some survival horror games like "Resident Evil", "Silent Hill" and "Bio-Shock" are actually scarier than anything Rob Zombie's put on screen the last few years. The problem then would likely be that these game adaptations are made with the scattershot, fast-clicking perspective that belongs to their medium, but not necessarily one healthy for the big screen.
Subscribe to:
Posts (Atom)